Realistic Human Sculpt

  • Stylization: Human Sculpt of a Man wearing Cargo Pants. Focused on facial expression, hair and the styling of the pants.

  • 3D Pipeline:

    • ZBrush: Sculpting

      3Ds Max: Rigging, Animating

      Unreal Engine: Importing Animation, Replacing Mannequin to my human sculpt

Unreal Engine

Replacing default mannequin to my game character

Maya

Animating four different movements in character:

  • Idle

  • Punching

  • Walking

  • Kicking

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3D Assets