Realistic Human Sculpt
Stylization: Human Sculpt of a Man wearing Cargo Pants. Focused on facial expression, hair and the styling of the pants.
3D Pipeline:
ZBrush: Sculpting
3Ds Max: Rigging, Animating
Unreal Engine: Importing Animation, Replacing Mannequin to my human sculpt
Unreal Engine
Replacing default mannequin to my game character
Maya
Animating four different movements in character:
Idle
Punching
Walking
Kicking